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Post by (3FJ) Obergefreiter Konrad on Nov 8, 2008 8:46:34 GMT -5
What's the verdict? Is this going to put 3FJ back on the map? Who's getting it, should I upgrade the ole tired rig for this?
K.
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Post by (3FJ) Oberst Hummell on Nov 11, 2008 22:41:57 GMT -5
i would be playing with you but all i have is a black screen on the copy i bought...garbage
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Post by (3FJ) Leutnant Metzger on Nov 13, 2008 12:48:02 GMT -5
Black screen? I had an issue with that also but it was an out of date video card driver/
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Post by (3FJ) Leutnant Metzger on Nov 13, 2008 12:49:51 GMT -5
Konrad it worth getting / if you find a good server its fun/ just want to warn you it demands more than cod 4 on your system my old piece of shit can run cod 4 on high settings this i have to run it on normal .but its a alright game
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Post by (3FJ) Oberfeldwebel Brenner on Nov 13, 2008 22:30:12 GMT -5
So the game is out now? I'll have to pick it up.
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Post by (3FJ) Obergefreiter Konrad on Nov 14, 2008 7:09:19 GMT -5
Well, I'm building a Quad 4 all tricked out. Hopefully that should manage to handle it. If not..damn.
See how it goes.
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Post by (3FJ) Leutnant Metzger on Nov 15, 2008 20:13:45 GMT -5
You will have no issues with that..................Hummell stank just wont upgrade his pentium 3...... He is a very loyal guy when it comes to that stuff
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Post by (3FJ) Oberst Hummell on Nov 16, 2008 20:16:14 GMT -5
It will cost me 300+ to upgrade. I am thinking about it. Just a little miffed I cant get the shit to work and I have tried the following. Upgrade drivers, video, audio Removed treyarch vid file...before that I changed the file type as someone had suggested. Hit esc key, then tab out, then tab in and click mouse (doesnt work and felt like more of a retard after the fact). If there isnt something that I havent done. Let me know.
Thanks in advance.
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Post by (3FJ) Leutnant Metzger on Nov 17, 2008 5:10:42 GMT -5
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Post by (3FJ) Leutnant Metzger on Nov 17, 2008 5:12:30 GMT -5
ATI confirms no Shader 3.0 in Radeon X800
Future is 3Dc 'normal map' compression
ATI is banking on new texture map compression technology to drive demand for its Radeon X800 graphics chips - aka R420 - rather than support for the DirectX 9.0 API's most up-to-date shader systems.
And, as anticipated, the Radeon X800 Pro, which ATI launched today, does not support DirectX 9's Pixel Shader 3.0 - unlike its rival, the GeForce 6800, unveiled by Nvidia last month.
Instead, ATI believes that its 3Dc technology will prove of more use to games developers and games players alike.
The new code allows games developers to compress 'normal maps' by a factor of four to one. Normal maps are used to apply a high level of detail to 3D characters, allowing developers to produce visually complex entities without the need to construct them out of large, processor-unfriendly and memory-consuming numbers of polygons.
Normal maps are increasingly being harnessed by games developers - the likes of Doom 3 and Half Life 2 make extensive use of the technology - but memory limitations remain. ATI believes that 3Dc will allow coders to exploit normal map technology to the full.
Radeon X800 3Dc and Serious Sam 2
Serious Sam 2 with 3Dc enabled (left) and disabled (right)
That, the company claims, will be far more value to developers than version three shaders, which provide no visual enhancements over version two and so far only promise a performance gain over their predecessors.
Unlike ATI, Nvidia has put version three shaders at the heart of its next-generation chip, NV40, the basis for the GeForce 6800 and 6800 Ultra. Games that support Pixel and Vertex Shader 3.0 are a long way off - far enough, ATI hopes, for it to focus on enhancing the performance of Pixel and Vertex Shader 2.0.
ATI claims X800 chips process pixels faster than the GeForce 6800 series, particularly as pixel shader routines become more complex. That leaves Nvidia relying heavily on whatever performance gains Shader 3.0 can yield, and that is unproven, ATI European developer relations chief Richard Huddy told The Register.
And it's likely to remain unproven for some time, if what games developers tell him is anything to go by. His personal hunch is that games developers will not go beyond Shader 2.0 technology until Shader 4.0 arrives with the next major Windows revision, 'Longhorn', and that may not happen until 2006.
That still leaves Nvidia with an advantage: NV40 is future proof, and it coffers are large enough to encompass enticements to persuade games developers to support Shader 3.0. The visual benefits may be limited, but there is value in being able to say you're at the forefront of games technology.
Even if that happens, ATI is assuming it has still time within its on-going launch schedule to offer a Shader 3.0 supporting GPU - and it will have had a longer time than Nvidia has to perfect it. ®
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Post by (3FJ) Leutnant Metzger on Nov 17, 2008 5:17:02 GMT -5
humell check this out look at this i bet this is your deal
Call of Duty 5 PC System Requirements
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better
Call Of Duty 4 PC System Requirements
“Recommended Specs” # CPU: 2.4 GHz dual core or better is recommended # RAM: 1GB for XP; 2GB for Vista is recommended # Harddrive: 8GB of free hard drive space # Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better
I forget what gfx card you run but i bet this is your issue i would almost bet the farm that your card does not support shder3.0 dx9, if you see for cod 4 its recomended but for cod 5 its a requirement
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Post by (3FJ) Leutnant Metzger on Nov 17, 2008 5:22:41 GMT -5
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Post by (3FJ) Leutnant Metzger on Nov 17, 2008 5:26:16 GMT -5
Even better card and cheaper www.newegg.com/Product/Product.aspx?Item=N82E16814130360Brand EVGA $104.99 Model 512-P3-N860-TR Interface Interface PCI Express 2.0 x16 Chipset Chipset Manufacturer NVIDIA GPU GeForce 9600 GT Core clock 650MHz Stream Processors 64 Memory Memory Clock 1800MHz Memory Size 512MB Memory Interface 256-bit Memory Type GDDR3 3D API DirectX DirectX 10 OpenGL OpenGL 2.0 Ports DVI 2 TV-Out HDTV / S-Video Out General RAMDAC 400 MHz Max Resolution 2560 x 1600 SLI Supported Yes Cooler With Fan System Requirements Required Power Supply: 400 Watt/450 Watt Power Connector 6 Pin Dual-Link DVI Supported Yes HDCP Ready Yes
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Post by (3FJ) Leutnant Metzger on Nov 17, 2008 5:59:34 GMT -5
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Post by (3FJ) Obergefreiter Konrad on Nov 27, 2008 20:26:52 GMT -5
Metz has been busy.
I tried it on my kids Xbox360, beat it, but didn't try it online. Nothing new in game play that I can see. The Jap sections was pretty intense, was like a preacher at a b-bar-q in hell with the flame-thrower.
Nothing special though. Might be a console thing though.
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